Showing posts with label 2006. Show all posts
Showing posts with label 2006. Show all posts

Monday, 15 June 2009

October 2006

(October 06)Added “Invincible Armada” and “Full Plastic Body Bag” to the list of small games.

Although HF&G seems a reasonable game, the DBx mechanic is beginning to feel a bit “bland”. DBA itself works fine, as does DBR, but I'm not sure about HF&G for the ACW, particularly as I have it for Napoleonic. Looked at “Minischlacht” but don't know about formations for ACW or representation.

The playing card based turn sequence is getting popular. Wonder if it would work with some other games (e.g. DBA?). Mini-card idea sent to Nugget.

Decided to get some of the Hexon II terrain from Kallistra. Had lots of good reports in Nugget. Hope it will (eventually) give me the “rolling terrain” solution. Hexes I know but I guess I can live with that. Couldn't do Matakishi's method because 9mm cork tiles are no longer available it seems.

Went to SELWG on Saturday. Arrived 1pm, left at 4pm. Bought the Kallistra terrain, had a chat with a few WD guys (not many there), wandered around a bit and that was it. Unexciting.

The Hexon II terrain is really nice. The hexes are not too obvious and figures will stand up on the hills! Well worth the money (phew!).

Tried the terrain out with a DBA game (Byzantine vs. Norman). Looks great. This game I am experimenting with the Playing Card Sequence instead of PIP dice. Seems to work. Couple of mods required: Close combat is resolved on the defender's activation. This means that if the cards fall right, two or more bodies can engage a single defending body. Secondly, a Fatigue Point (DBA variant rule I always use) can be removed if an element does not move. For purposes of defining a body (each body gets a card), a group of elements in contact with each other (including corner to corner, i.e. one has been recoiled) constitutes a body.

Started developing a hex based army level ACW game. Christened it “High Water Mark”.

Spring - Summer 2006

(May 2006) Indeed, wargames have been pretty much on hold while we worked on the book. The good news is that the draft is almost complete. The bad news is that we are WAY over the top on word count!! Progress meeting this weekend (4 June) to discuss what to cut. We are short of images so this will need discussion too.

I have been looking through Nuggets for inspiration. Liked the concept of “Rebels and Redcoats” by Ian Drury for American Revolution. Rebased my AWI armies (R&R requires single figures). Tried Guildford Courthouse scenario. Good, although IMHO the American militia are a bit too strong.

Followed this with Bob Cordery's “Redcoats and Dervishes”. Rebased Pathans to singles. Not quite so good as R&R. British are outnumbered and it is difficult for them to make any progress. They probably need to use the brigade square tactic in the rules to get anywhere. Advantage is that single bases allows me to go back to the veteran “Sword and the Flame” rules (but with Bob Cordery's D6 15mm mods).

Produced a number of ECW scenarios for DBR. Found a useful way of producing maps by taking the OS scale map tiles from Streetmap into PowerPoint and then calculating a table area to suit at the correct ground scale. Brentford, for example, needs a 6 by 4 table because the fighting was so spread out.

Similar process to produce scenarios for Napoleonic battles (Peninsular War and Waterloo campaign). I also did Austerlitz for HF&G but I don't have the figures for the Russian/Austrian army. Maps are from the 'net where possible then same trick as for the ECW maps. Orbats are for “Horse, Foot & Guns”, Army Level Napoleonic or “Quatre Bras” according to the size. Too many Prussian Heavy Cavalry – will rebase some of them as Lights (cheaper than buying more figures!).

“Ludicrous Latitudes” by David Brock(?) seems a fun game. Need a few more small ships, but markers will probably do for the time being.

Card decks for games can be printed onto thin card straight on the printer.