Sunday 14 June 2009

Early 2000

This is the first part of the old Wargaming Diary from 2000:

Quatre Bras is a set of rules I modified from an original set by Stuart Asquith published in a wargaming magazine. I doubled the scale to use 40mm wide bases instead of 20mm for AWI. ~20 elements a side on 24” * 24”. Worked well.

Napoleonic, Tiny scale using Fire and Cold Steel (modified Quatre Bras version). It worked at last!


Aristia is my (very long running) ancients campaign game using DBA. DBA using
my GCS campaign system. Short and sweet.


FMA (Full Metal Anaorak, the skirmish game from GZG, as yet unpublished) with David. Good game. Alex Stewart’s vehicle movement system worked well.


Stupid Simple Rules (by Chris Engle), 6 element / side (an element was 2 bases). ACW game. Used cm. instead of ins on 24” * 24” board. Hmm. Never attack a position frontally across open terrain without prepping with artillery first! Attack got slaughtered. Terrain too open for ACW? Need to try this with other periods.


AK47, standard game with my 2 standard armies (Religious Movement and Colonial Power). Good fun game. Inconclusive result. Some minor updates to playsheet. I
like the game end mechanism.

Operation Brevity” ( a free set of wargames rules, seem to be no longer available) playtest. Didn’t like combat system and turn sequence. Simplified turn sequence and modified combat system. Retained the idea of “fire at all targets” - don’t know why it works, but it does.... Doesn’t seem to need morale rules. A 3 to 1 attack usually succeeds.

Think I’ve finally solved the Volley & Bayonet strength point problem for 6mm Napoleonic. Each (20mm square) base = 1 strength point. Where a brigade has more than 4 strength points, the additional SPs are represented by AGPs (and are removed first). Morale is a fixed value for a brigade and so does not need to be represented on table.

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